Rory McleishLeeds, West Yorkshire
Experienced and versatile character and creature concept artist
About Me
I'm a 3D artist and concept designer originally from Glasgow, Scotland, now based and working from Leeds, West Yorkshire, United Kingdom. I moved back to the UK in 2006 after spending 5 years in Los Angeles working in the visual effects industry.
My Qualifications
College/University
Glasgow School of Art
Year(s)
-
Subject(s)
Graphic Design and Photography.
My Skills
- Drawing
- storyboarding
- 2D And 3D concept design
- digital modelling And texture painting
- lighting And rendering
- practical modelmaking And photography. 2007 - Present : Director of Rory McLeish Studio
- a Leeds
- UK based 3D visualization And creature/character concept design studio. Recently had work showcased in 3D World
- 3D Artist
- 3D Creative And Imagine FX magazine. Prototype concept design article published in 3D World September 2010. Commissioned cover art designed And rendered for Christmas 2010 issue of 3D World along with accompanying article. Winner of the Future Publishing Digital Artist Award 2009
- Games Design category for character concept
- Kzinti Warrior. Also currently working three days per week as an Associate Senior Lecturer in Digital Media at Leeds Metropolitan University
- Faculty of Arts
- Environment And Technology
- Headingly
- Leeds
- West Yorks
- United Kingdom. 2001 - 2006 : Recruited by Digital Domain
- 300 Rose Avenue
- Venice
- CA
- 90291
- USA
- as a Digital Artist ( DA1 ) . Employed as a digital modeller
- texture painter And lighting artist on the feature film Star Trek Nemesis. Co-designed And modelled The Scimitar CG warship with supervision from Trek ship concept designer
- John Eaves. Modelled The Verrezano Bridge
- The International Space Station And various props
- buildings And vehicles for the Roland Emmerich directed feature film
- The Day After Tomorrow. Lead a previs animation team for five months on Rob Cohens STEALTH
- conceptualizing in part or in whole 7 complex aerial action sequences. Also modelled various props
- sets
- vehicles And assorted buildings using Lightwave And Maya Software. Switched to shot lighting at the end of production
- And overall spent 18 months working on this film. Additionally
- I provided CG modelling
- lighting And previz animation for several product commercials whilst temporarily based at Digital Domains Commercials Division between feature film projects. Having worked through most of 2006 as a Maya CG modeller And Renderman lighting/rendering artist on the Clint Eastwood directed Flags of our Fathers And companion film Letters from Iwo Jima
- I completed my busy five year tenure at Digital Domain And returned to the UK at the end of 2006. 1999 - 2001 : Creative Manager of Mobius Light Entertainment
- the FMV Animation division of Mobius Entertainment ( now Rockstar Leeds )
- Pudsey
- Leeds
- West Yorkshire
- UK. Duties included character
- vehicle And environment concept design
- storyboards
- high-res modelling And overall design And supervision of FMV intro And cut sequences for the unpublished computer game Titanium Angels. In addition to level texture work
- I produced game specific concept designs And low-res in-game character
- environment And vehicle models. Also supervised teams producing marketing And advertising material for Mobius And SCI publishing during this time. This included promotional CG artwork for Titanium Angels
- Mille Miglia
- Quake And TDR 2000. 1998 - 1999 : Director of Rory McLeish Design
- Harrogate
- North Yorkshire
- United Kingdom. Created CG models
- CG animation
- conceptual artwork And hi-resolution digital imagery for many varied clients within the games industry
- web/IT And advertising. The company featured in an article published in Computer Arts Magazine
- 1999. 1995 - 1998 : Recruited as a CG modeller
- concept artist And texture painter at Team 17 Software Ltd
- Osset
- Wakefield
- West Yorkshire
- UK. Completed several large Games related projects during this period
- including concept design
- texturing And modelling work for the X2 cinematic intro
- several versions of the popular Worms franchise
- And the ambitious space game Phoenix. I became familiar with Lightwave 3D modeling/animation software during my tenure at Team 17. 1994 - 1995 : Recruited as Conceptual Artist And Digital Modeler for Twighlight Software Ltd
- a Harrogate based Computer Games Software developer. Became familiar with 3D Studio And Photoshop during this period And worked on two large projects until my departure. 1992 - 1994 : Working as Freelance Model maker/Illustrator
- And attended Harrogate College
- Harrogate
- North Yorkshire
- on a Desktop Publishing course
- my first introduction to computers And digital art. It was at this point I became interested in computer animation And CG image production. During this period I also had several articles featuring practical model making
- painting And miniature photography published in Science Fiction And Fantasy Modelling International Magazine. 1989 - 1992 : Recruited as Visualiser
- Finished Artist And Photographer by Michael Dobson Associates
- 2 Haywra Street. Harrogate
- North Yorkshire. I quickly adapted to advertising And conceptual work
- And enjoyed the challenge of preparing high quality artwork to strict deadlines. Promoted to Creative Director in 1991. The agency acquired several important clients during this period And work undertaken for them included : Worldwide advertising campaigns
- training media
- product brochures
- overseas media content
- And exhibition graphics.
I am eligible to live and work in the UK
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